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AI Insights · Timothy · April 2022

Top 5 Card Battler Apps in Italy for Q1 2022: Performance Overview

Discover the performance trends of the top 5 card battler apps on a unified platform in Italy during Q1 2022, including downloads, revenue, and active users.

Top 5 Card Battler Apps in Italy for Q1 2022: Performance Overview

In Q1 2022, the top 5 card battler apps on a unified platform in Italy showed varied performance in terms of downloads, revenue, and active users. Here's a detailed look at their trends:

Yugioh! Duel Links saw its weekly revenue peak at around $54K in mid-January, before gradually declining to approximately $20K by the end of March. Downloads spiked to 12.9K in the week of January 24 but later decreased to just under 2K in late March. Active users started at over 50K in late December, fluctuating before settling at around 36.7K in the final week of March.

Mighty Party: Battle Heroes experienced a peak in weekly revenue at about $37K in late December, with a notable dip in early March reaching $17K, before recovering to approximately $27K at the end of the quarter. Downloads fluctuated, starting at 11.5K in late December, peaking at 14.3K in early January, and then stabilizing around 5.2K by the end of March. Active users followed a similar trend, beginning at over 102K and ending the quarter at roughly 79.9K.

Yu-Gi-Oh! Master Duel, which launched in late January, showed strong initial performance. Weekly revenue peaked at about $41K in its first week, then tapered off to just under $10K by the end of March. Downloads initially surged to 62K but gradually dropped to around 14.2K by the quarter's end. Active users mirrored this trend, starting at 48.3K and ending at approximately 40.6K.

Magic: The Gathering Arena had a peak revenue of $30.6K in early February, with a noticeable decline to around $7K by late March. Downloads were modest, starting at 4.1K in late December and dropping to just over 1K by the end of March. Active users began at 15.3K and ended the quarter at approximately 10.5K.

Hearthstone maintained relatively stable revenue throughout the quarter, with a high of $18.7K in late December and a low of $7K in early February, ending at about $13.8K by late March. Downloads were consistent but low, starting at 1.3K and ending at 898. Active users remained steady, fluctuating around 22K to 25K throughout the quarter.

These insights come from Sensor Tower, where more detailed analytics and data are available.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022